


Features preview music, preview icons and description text.GG.deals aggregates game keys from over 40 digital distribution stores so you can find the best deals on video games. Plus Dante's pre mission music is replaced with: DOOM 2 - Waiting for Romero to Play. DOOM Soundtrack replaces both DMC1 and DMC2 dlc tracks with following: DOOM 2 - Into Sandy s City, DOOM Eternal - BFG Division 2020, DOOM Eternal - The Only Thing They Fear Is You, DOOM - Dark Halls, DOOM Eternal - Cultist Base, DOOM Eternal - Meathook.Now you can replace Red Queen with Argent Guitar or replace Sparda with 2016 Crucible sword. Added replacements for all swords possible. Found a way to make sure that material glow/transparency works with other sword replacements.New weapon based on marauder concept art (before they were corrupted).DOOM Soundtrack is finally (finally) here.Any sword can now be replaced with any argent weapon.New weapon: Sentinel Axe from DOOM Eternal.


While still not exact (no blade warping and no color shifting), I feel these are much better looking now. Slightly adjusted blade color/glow of released swords to be closer to those in DOOM games.Small release while I'm working on other stuff. Two new DSD replacements: Hammer of The Betrayer and Argent Guitar.Adjustments to blade colors of argent weapons.Argent Guitar from DOOM Eternal (Missed Nevan? I did too.).Hammer of The Betrayer from DOOM Eternal.I tried fixing it with every trick there is but after a few days of working only on that I think it's the best I can do with current tools. Currently it's mostly fixed but normal is bugged in one spot on the sword's guard. For some reason I had a lot of trouble exporting this one, was getting glitched normals no matter what I'd do. Night Sentinel Sword replaces Rebellion or Sparda (or both if you want).I chose DSD because it allowed to achieve similar translucent/glow effect like in DOOM games. Argent weapons (Crucible 2016, Eternal Crucible, Marauder Axe) replace DSD.Night Sentinel Sword from DOOM (2016).And as it happens, things have somewhat escalated) This mod started as a small excersize in texturing/importing stuff in DMC5.
